OUTSOLE DEVELOPMENT
Developing traction geometry and outsole segmentation around the evolving upper.
Developing traction geometry and outsole segmentation around the evolving upper.
3D + MATERIAL DEVELOPMENT
Refining surface transitions, construction details, materials, and color through iterative 3D studies.
Refining surface transitions, construction details, materials, and color through iterative 3D studies.
VFX + Simulation Exploration
Extending the E-18 model beyond traditional product visualization, I explored VFX and simulation techniques to investigate how the same digital asset could be used for motion, marketing imagery, and visual storytelling.
TOOLS
Maya · ZBrush · Substance 3D Painter · V-Ray · Photoshop · [whatever you actually used for the simulation]
Maya · ZBrush · Substance 3D Painter · V-Ray · Photoshop · [whatever you actually used for the simulation]